Githyanki


Like all gith, githyanki were tall and slender humanoids with rough, leathery yellow skin and bright black eyes that were sunken deep in their orbits. They had long and angular skulls, with small and highly placed flat noses, and ears that were pointed and serrated in the back side. They typically grew either red or black hair, which they styled in topknots. Their teeth were pointed.
Githyanki were typically cruel, arrogant, and aggressive. The few exceptional individuals who deserted from the rigid githyanki militaristic society tended to develop a disdain for rules. The high value they placed on individuality also caused them to become ambitious and self-centered. They were also known for their long memories.

+2 in dexterity
+2 in constitution
-2 in wisdom
+2 in concentration
+2 in Search
Dark vision

Fire genasi



Many fire genasi carried obvious traits from the Elemental Plane of Fire, such as coal-colored skin, flame-like hair, and fiery eyes. Fire genasi were usually born from the union between an efreet and a humanoid, from two fire genasi, or from humanoid parents with an efreet somewhere in their ascendancy. They could also result from exposure to fire elemental energy.
Fire genasi were generally energetic and quick to act, and often impatient. They often cared a great deal about their appearance, and dressed flamboyantly.

+2 in intelligence
-2 in charisma
Fire resistance of 20
Dark vision

Drow (Dark elf)



Also called dark elves, the drow have black skin that resembles polished obsidian and stark white or pale yellow hair. They commonly have very pale eyes (so pale as to be often mistaken for white) in shades of pale lilac, silver, pink and blue. They also tend to be smaller and thinner than most elves. Drow are known to be some of the most evil creatures outside of the lower planes, and wage an eternal war on their surface cousins.

Drow Ability Adjustments: +2 Dex, +2 Int, -2 Con

Favored Class (wizard): A multiclass drow's wizard class does not count when determining whether he suffers from an XP penalty for multiclassing.

Special Abilities:

- Darkvision: Drow are able to see in the dark.

- Spell Resistance: Drow have spell resistance of 11+1 per level.

- Darkness: Drow can cast Darkness once per day as a sorcerer of their level.

- Skill Affinity (Listen): +2 Racial bonus to Listen checks

- Skill Affinity (Spot): +2 Racial bonus to Spot checks

- Skill Affinity (Search): +2 Racial bonus to Spot checks
- Hardiness vs. spells
- +2 racial bonus on Will saves against spells and spell-like abilities.

- Sleeplessness: Immune to spells and effects of the 'Sleep' subtype

In the underdark, you were just another dark elf. You were feared by others, of course, but still.. it was not to definite an edge. But on the surface on the surface they are weak, and your strength is all the more obvious to the weak surface dwellers.W

+ 2 in dexterity
+ 2 in intelligence
- 2 in constitution
Weapon prof. (elf)
Stone cunning
Skill affinity (spot)
Skill affinity (search)
Skill affinity (listen)
Immunity to sleep
Resistance to enchantments
Magic resistance of 20
Keen senses
Dark vision

Earth genasi



Earth genasi came in many physical shapes and appearances. Many carried obvious traits of the Elemental Plane of Earth, such as blocky features or earthlike skin, but others had earthlike features that were less apparent. Earth genasi were usually born from the union between a dao and a humanoid, from two earth genasi, or from humanoid parents with a dao somewhere in their ascendancy. They could also result from exposure to elemental energy.
Earth genasi tended to be strong and tough, but were often stubborn and oblivious. They tended to be indifferent to others of their kind and thus in many cases isolated themselves.

+2 in strength
+2 in constitution
-2 in wisdom
-2 in charisma
Armor skin
Trackless steps
Dark vision

Aasimar



Aasimar are humans with celestial heritage in their bloodline. Most aasimar have a minor physical trait suggesting their heritage, such as silver hair, silvery, golden or emerald skin, feathers at the shoulder or in their hair, topaz, golden or pearly opalescent eyes, an unnatural intense stare or a general aura of goodness.
Most aasimar grew up cautious around others and, like tieflings, were sometimes misunderstood, though never to the hateful extent many of the fiendish bloodlines were. Even those raised by understanding parents could not escape their strangeness, or the curiosity (or even fear) that their unique nature sometimes provoked. Many aasimar even suffered prejudice, something that deeply hurt the soul of the aasimar in question since most had an inherent bent towards empathy for others.

Aasimar Ability Adjustments: +2 Wis, +2 Cha, -2 Const

Favored Class (Paladin): A multiclass Aasimar's Paladin class does not count when determining whether he suffers from an XP penalty for multiclassing.

Special Abilities:

- Darkvision: Aasimar are able to see in the dark.

- Hardiness vs. Cold: Aasimar have a resistance to cold of 5

- Hardiness vs. Acid: Aasimar have a resistance to acid of 5

- Hardiness vs. Electricity: Aasimar have a resistance to electricity of 5

- Light: Aasimar can cast Light once per day as a sorcerer of their level.

- Skill Affinity (Listen): +2 Racial bonus to Listen checks.
- Skill Affinity (Spot): +2 Racial bonus to Spot Checks

-2 in constitution
+2 wisdom
+2 charisma
+2 in listen
+2 in spot
Fearless
Fire resistance of 5
Cold resistance of 5
Acid resistance of 5
Dark vision