King of rats
(PRESTIGE CLASS)

A king of rats is contaminated by wererat lycanthropy but managed to control his metamorphoses, turning his curse into his strength. This wild might enables him to become a monster during the fights, immunized against non-magical weapons. The king of rats also develops an empathy with animals, in particular with other rats, enabling him to call them for help.
- Hit dice: d8
- Weapons and armours: those of the previous class
- Skill points: 4 + Int modifier
CONDITIONS:
Feats: Alertness, iron will
Skills: concentration 8
CHARACTERISTICS:
Level
1: polymorph (wererat), weapon proficiency (creature)
2: darkvision
3: trackless steps
4: nature sense
5: call of a rat
6: weapon focus (creature)
7: weremaster, improved critical (creature)
8: martial specialization (creature)
9: barbarian endurance
10: werelord
Epic king of rats
Hit dice: d8
Skill points: 4 + Int modifier
Polymorph (wererat)
Feat category: Class
Condition: King of rats level 1
Use: if selected
The kings of rats can polymorph himself in the hybrid wererat form.
Call of a rat
Feat category: Class
Condition: King of rats level 5
Use: automatical
One time per day, a king of rats can call a powerful rat to help him.
Weremaster
Feat category: Class
Condition: King of rats level 7
Use: automatical
The character become a weremaster. His hybrid form is stronger, more agile and thougher and his hits are more powerfull.
Werelord
Feat category: Class
Condition: King of rats level 10
Use: automatical
The character become a werelord. His hybrid form is stronger, more agile and thougher. His hits are more powerfull and he can use the spell "charm person or animal" at will.
Epic king of rats bonus feats:
Epic reflexes, Epic fortitude, Epic will, Epic thoughness, Great strength, Great dexterity, Great constitution, Epic dodge, Perfect health, Superior initiative, Blinding speed, Improved spell resistance.
Zerth
(PRESTIGE CLASS)

Limbo's githzerai workship only two things, and those are exclusive: their mysterious king, a powerful sorcerer who proclaimed itself as the githzerai god, and the memory of Zerthimon, the legendary warrior who opposed Gith and which pronounced the "Separation of the Two Skies" between githzerai and githyankis. A strong opposition exists between Anarchs, spokesman of the wil of the sorcerer king, and Zerth, spokesmen of the memory of Zerthimon. Githzerai society do not know priest, but have Zerth, who are wisdom and meditation. Time after time, they manage to control their body and the natural chaotic impulses whicht usually animated all githzerai.
Note: githzerai which become Zerth are often level 3/3 fighter/wizard.
- Hit dice: 1d8
- Weapons and armours: basic and war weapons, all armours
- Skill points: 4 + Int modifier
CONDITIONS:
Alignment: any no evil
Race: human or githzerai
Class: fighter
Base attack bonus: +4
Skills: concentration 6, discipline 6
Feats: combat casting, iron will
Spells: 3 levels in arcan spells
CHARACTERISTICS:
Level
1: strong soul, still mind
2: zen archery
3: purity of the body
4: diamond soul
5: psionic inertial barrier
Zerth cannot go beyond level 5.
Zerth continues to progress in arcan spells like a true wizard.
Inertial barrier
Feat category: Class
Condition: Zerth level 5
Use: if selected
One time perd day, a Zerth can create an inertial barrier of mind protection which provide him with a damage reduction of 20/+5 during 5 rounds. The barrier dissappears if it absorbs more than 50 damage points.
Ninja
(PRESTIGE CLASS)

A ninja is an assassin and a spy in service of his clan, but that do not mean that ninja are always of a bad align, because some clans are in secret the guardians of the community interest. The rules of the clan are generally very strict, but the ninja follow them in all situations. The ninja is a an expert in furtivity, in dodging attacks and in two weapon fighting style. His mind is also trained to see the truth through the illusions. When a ninja comes to the pinacle of its art, he escapes from reality and becomes an "other being", near perfection. The life of a ninja is made of deep meditations and of a constant will to be unperceived.
- Hit dice: d6
- Weapons and armours: all weapons, light and medium armours
- Skill points: 4 + Int modifier
CONDITIONS:
Alignment: any no chaotic
Feats: weapon proficiency (exotic), dodge, mobility
Skills: tumble 5, move silently 10, hide 10, listen 5
CARACTERISTICS:
Level
1: sneak attack 1, resistance to illusions
2: uncanny dodge 1, evasion
3: sneak attack 2, two-weapon fighting
4: uncanny dodge 2, protection of the mysteries (illusion), serenity
5: sneak attack 3, teleportation
6: uncanny dodge 3, improved two weapons fighting
7: sneak attack 4, improved evasion
8: uncanny dodge 4, defensive roll
9: sneak attack 5, dragon anger
10: perfect self
Teleport
Feat category: Class
Condition: Ninja level 5
Use: if selected
Two times per day, a ninja can teleport himself on a short distance.
Dragon anger
Feat category: Class
Condition: Ninja level 9
Use: if selected
One time per day, a ninja can cast the ancestral technic "dragon anger", blazing his enemy with two fire waves doing 6d10 damage points of fire each.
Epic ninja
Hit dice: d6
Skill points: 4 + Int modifier
Special:
Sneak attack: increase of +1d6 at levels 11, 13 and 15
Uncanny dodge 5 at level 12
Uncanny dodge 6 at level 14
Epic ninja bonus feats:
Epic weapon focus (katana), Overwhelming critical (katana), devastating critical (katana), Epic reflexes, Epic will, Epic skill focus (tumble), Epic skill focus (concentration), Epic skill focus (hide), Epic skill focus (move silently), Epic skill focus (listen), Great dexterity, Epic dodge, Improved sneak attack, Self concealment, Superior initiative, Blinding speed.
Sword Master
(PRESTIGE CLASS)

The Sword Master is a carefree fighter, whose power comes from its skill with a blade and its great capacity of persuasion. The Sword Master always use sophisticated and spectacular technics of fighting and is a two weapons fighting style expert.
- Hit dice: 1d8
- Weapons and armours: basic and war weapons, armours of the previous class
- Skill points: 4 + Int modifier
CONDITIONS:
Base attack bonus: +6
Competences: tumble 5, parry 8, taunt 5
Feats: weapon proficiency (martial), ambidextry, dodge
CARACTERISTICS:
Level
1: weapon finesse, improve parry
2: evasion
3: two weapons fighting
4: cleave
5-10: one feat chosen in the list below:
- power attack
- expertise
- disarmament
- improved two weapons fighting
- improved expertise
- great cleave
- improved disarmament
Epic Sword Master bonus feats:
Epic weapon focus, Overwhelming critical, devastating critical, Epic reflexes, Epic prowess, Epic reputation, Epic skill focus (tumble), Epic skill focus (bluff), Epic skill focus (discipline), Epic skill focus (parry), Epic skill focus (persuade), Epic skill focus (taunt), Great dexterity, Great charisma, Epic dodge, Self concealment, Superior initiative, Blinding speed.
DUAL WIELD
** Two Weapon Defense
Your two-weapon fighting style bolsters your defense as well as your offense.
Prerequisite
Two-Weapon Fighting, DEX 15
Required for
Improved Two-Weapon Defense
Benefit
When wielding a double weapon or two weapons (not including natural weapons or unarmed strikes), you gain a +1 shield bonus to your AC.
Special
A fighter may select Two-Weapon Defense as one of his fighter bonus feats.
** Improved Two Weapon Defense
You gain a significant defensive advantage while fighting with two weapons.
Prerequisite
Two-Weapon Fighting, Two-Weapon Defense, DEX 17, base attack bonus +6
Required for
Greater Two-Weapon Defense
Benefit
When wielding two weapons (not including natural weapons or unarmed strikes), you gain a +2 shield bonus to your Armor Class.
Special
A fighter may select Improved Two-Weapon Defense as one of his fighter bonus feats
** Greater Two Weapon Defense
When fighting with two weapons, your defenses are extraordinarily strong.
Prerequisite
Improved Two-Weapon Defense, Two-Weapon Fighting, DEX 19, base attack bonus +11, Two- Weapon Defense
Required for
Epic Two-Weapon Defense [Epic]
Benefit
When wielding two weapons (not including natural weapons or unarmed strikes), you gain a +3 shield bonus to your AC.
Special
A fighter may select Greater Two-Weapon Defense as one of his fighter bonus feats.
** Epic Two Weapon Defense [Epic]
When fighting with two weapons, your defenses are extremely strong.
Prerequisite: Dex 21, Greater Two-Weapon Defense, Improved Two-Weapon Defense, Two-Weapon Defense, Two-Weapon Fighting, base attack bonus +21
Benefit: When wielding two weapons (not including natural weapons or unarmed strikes), you gain a +4 shield bonus to your AC.
ARMORS
** Heavy Armor Optimization
You become much better at using heavy armor
Prerequisite: Armor Proficiency(heavy), Base Attack Bonus +4
Benefit: When wearing Heavy Armor, increase the AC by 1.
** Greater Heavy Armor Optimization
You become much better at using heavy armor
Prerequisite: Armor Proficiency(heavy), Heavy Armor Optimization, Base Attack Bonus +8
Benefit: When wearing Heavy Armor, increase the AC by 1. These benefits stack with those of Heavy Armor Optimization, for a total increase in AC of 2.
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