Ocular adept
(PRESTIGE CLASS)

Each beholder believes that it represents a state of true perfection. Among the desperate wastrels of decadent cities and debased explorers of the subterranean Underdark can be found humanoids who agree, and who have entered into a surgical pact with the beholder race in an attempt to achieve even a sliver of that perfection. These so-called ocular adepts, outcasts to their own societies, have pledged their services to one or more eye tyrants and pledged their religious devotion to the alien entity known as the Great Mother, the deity matron of all beholders.
- Hit Die: d8.
- Proficiencies: An Ocular Adept does not gain any additional weapon or armor proficiencies.
- Skill Points: 2 + Int Modifier.
REQUIREMENTS:
Classes: Druid or Cleric.
Alignment: Lawful Evil or Neutral Evil.
Skills: Concentration 8 or more ranks.
Feats: Toughness.
ABILITIES:
Level
1: Charm Person Ray - Twice per day spell-like ability.
2: Sleep Ray - Twice per day spell-like ability.
3: Inflict Moderate Wounds Ray - Twice per day spell-like ability.
4: Slow Ray - Twice per day spell-like ability.
5: Fear Ray - Twice per day spell-like ability.
6: Charm Monster Ray - Twice per day spell-like ability.
7: Telekenesis Ray - Twice per day spell-like ability.
8: Flesh to Stone Ray, - Twice per day spell-like ability.
9: Disintegrate Ray - Twice per day spell-like ability.
10: Finger of Death Ray - Twice per day spell-like ability.
BONUS SPELLS
Upon reaching level 1, 3, 5, 7, and 9 the character gains new spells per day as if he had also gained a level in cleric.
FEATS:
Type of Feat: Class
Prerequisite: Level 1 Ocular Adept
Specifics: The character creates a ray that makes a ranged touch attack. If successful, the creature must make a Will save DC of 10 + 1/2 the adept's class level + the adept's Charisma modifier. If the save fails, this ray makes the target friendly towards him for a number of rounds equal to his caster level. This spell only functions on humanoid targets.
Type of Feat: Class
Prerequisite: Level 2 Ocular Adept
Specifics: The character creates a ray that makes a ranged touch attack. If successful, the creature must make a Will save DC of 10 + 1/2 the adept's class level + the adept's Charisma modifier. If the save fails, this ray makes the target fall asleep for a number of rounds equal to the caster's level.
Type of Feat: Class
Prerequisite: Level 3 Ocular Adept
Specifics: The character creates a ray that makes a ranged touch attack. If successful, the creature must make a Will save DC of 10 + 1/2 the adept's class level + the adept's Charisma modifier. If the save fails, the target take 2d8+10 damage. If the save succeeds, the target takes half damage.
Type of Feat: Class
Prerequisite: Level 4 Ocular Adept
Specifics: The character creates a ray that makes a ranged touch attack. If successful, the creature must make a Will save DC of 10 + 1/2 the adept's class level + the adept's Charisma modifier. If the save fails, the target is slowed, their movement rate is halved, and they can only take a partial action every round.
Type of Feat: Class
Prerequisite: Level 5 Ocular Adept
Specifics: The character creates a ray that makes a ranged touch attack. If successful, the creature must make a Will save DC of 10 + 1/2 the adept's class level + the adept's Charisma modifier. If the save fails, the target is under the effects of fear, and must run away from the caster.
Type of Feat: Class
Prerequisite: Level 6 Ocular Adept
Specifics: The character creates a ray that makes a ranged touch attack. If successful, the creature must make a Will save DC of 10 + 1/2 the adept's class level + the adept's Charisma modifier. If the save fails, this ray makes the target friendly towards him for a number of rounds equal to his caster level.
Type of Feat: Class
Prerequisite: Level 7 Ocular Adept
Specifics: The character creates a ray that makes a ranged touch attack. If successful, the creature must make two Will saves DC of 10 + 1/2 the adept's class level + the adept's Charisma modifier. If the first save fails, the target drops whatever is held, per disarm. If the second save fails, the target is knocked back. In addition, the target is pushed away from the caster.
Type of Feat: Class
Prerequisite: Level 8 Ocular Adept
Specifics: The character creates a ray that makes a ranged touch attack. If successful, the creature must make a Fortitude save DC of 10 + 1/2 the adept's class level + the adept's Charisma modifier. If the save fails, the target is petrified.
Type of Feat: Class
Prerequisite: Level 9 Ocular Adept
Specifics: The character creates a ray that makes a ranged touch attack. If successful, the creature must make a Fortitude save DC of 10 + 1/2 the adept's class level + the adept's Charisma modifier. If the save fails, the target is disintegrated, and all of their items fall to the ground. If the save succeeds, the target takes 5d6 damage.
Type of Feat: Class
Prerequisite: Level 10 Ocular Adept
Specifics: The character creates a ray that makes a ranged touch attack. If successful, the creature must make a Fortitude save DC of 10 + 1/2 the adept's class level + the adept's Charisma modifier. If the save fails, the target dies. If the save succeeds, the target takes 3d6 + the caster's spell level.
Epic ocular adept
Your faith in the Great Mother has brought you great power, your third eye spewing death about you with your slightest glance.
Hit Die: d8
Skill Points at Each Additional Level: 2 + Int modifier
Bonus Feats: The gains a bonus feat every other level after 10th







