Zerth
(PRESTIGE CLASS)



Limbo's githzerai workship only two things, and those are exclusive: their mysterious king, a powerful sorcerer who proclaimed itself as the githzerai god, and the memory of Zerthimon, the legendary warrior who opposed Gith and which pronounced the "Separation of the Two Skies" between githzerai and githyankis. A strong opposition exists between Anarchs, spokesman of the wil of the sorcerer king, and Zerth, spokesmen of the memory of Zerthimon. Githzerai society do not know priest, but have Zerth, who are wisdom and meditation. Time after time, they manage to control their body and the natural chaotic impulses whicht usually animated all githzerai.

Note: githzerai which become Zerth are often level 3/3 fighter/wizard.

- Hit dice: 1d8
- Weapons and armours: basic and war weapons, all armours
- Skill points: 4 + Int modifier

CONDITIONS:
Alignment: any no evil
Race: human or githzerai
Class: fighter
Base attack bonus: +4
Skills: concentration 6, discipline 6
Feats: combat casting, iron will
Spells: 3 levels in arcan spells

CHARACTERISTICS:
Level
1: strong soul, still mind
2: zen archery
3: purity of the body
4: diamond soul
5: psionic inertial barrier
Zerth cannot go beyond level 5.
Zerth continues to progress in arcan spells like a true wizard.

Inertial barrier
Feat category: Class
Condition: Zerth level 5
Use: if selected
One time perd day, a Zerth can create an inertial barrier of mind protection which provide him with a damage reduction of 20/+5 during 5 rounds. The barrier dissappears if it absorbs more than 50 damage points.