Landwalker
(PRESTIGE CLASS)

These scouts are called Landwalkers. This is because they are commanded to travel overland routes and must maintain peak fitness. They are stealthy, and trained to blend in and remain quiet both in the wilds and inside civilization. Frequently they are also expert trappers. Many Landwalkers have a dabbling in all sorts of skills... they can be healers, scholars, disciplined fighters... they frequently are trained to make the best use of their senses, and are good at seeing and hearing what others do not.
Engine requirements:
-BAB: 7
-Must have the following feats: Iron Will, Dodge, and Stealthy.
-Lore: 10
-Hide and Move Silently: 8
-Alignment must be non-lawful, non-evil
HD: d8
Same attack class as cleric.
Skills: 6 + int /level
Class skills:
Concentration
Disable Trap
Heal
Hide
Listen
Lore
Move Silently
Search
Set Trap
Spot
Tumble
Craft Trap
Abilities/feats:
Level 1: Favored Enemy: Orc; Skill focus in Lore
Level 2: Deneir's Eye
Level 3: Sneak Attack 1d6
Level 4: Favored Enemy: Giant
Level 5: Tymora's Smile
Level 6: Lliira's Heart
Level 7: Brew Potion
Level 9: Blindfight
Level 10: Improved Initiative
Level 12: Epic Superior Initiative
Level 15: Uncanny Dodge
Level 20: Epic Dodge
Also, at levels 6, 12, and 18 character gets one extra feat, to be chosen between the following:
Toughness,
Weapon Finesse,
Epic Will,
Skill focus in either hide or move silently,
Sneak Attack 2d6,
Bane of Enemies (if you meet the requirements).







