Mystic theurge
(PRESTIGE CLASS)


Blurring the line between divine and arcane, mystic theurges draw power from divine sources and musty tomes alike. While most spellcasters choose one path to magical power, mystic theurges walk two roads at once, mastering spells common to clerics and wizards. Mystic thurges have an unparalleled diversity of spells. In time, a mystic theurge can cast almost any spell. Mystic theurges are often obsessed with magical lore, traveling to the ends of the earth to learn some arcane secret or divine insight.

- Hit Die: d4.
- Proficiencies: A mystic theurge does not gain any additional weapon or armor proficiencies.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Classes: Cleric or Druid.
Skills: Lore 6 or more ranks, Concentration 6 or more ranks, Spellcraft 6 or more ranks.
Arcane Spellcasting: Level 3 or higher.

BONUS SPELLS:

Upon reaching level 1, 2, 3, 4, 5, 6, 7, 8, 9, and 10 the character gains new spells per day as if he had also gained a level in both his arcane spellcasting class (Bard, Sorcerer, Wizard) and divine spellcasting class (Cleric, Druid). He does not learn any new arcane spells through this ability, however.

Epic Thurge Mystic
You are one of the most spellcasters ever, but ever hungry for more as you search the world for more power and lore.

Hit Die: d4
Skill Points at Each Additional Level: 2+Int Modifider
Bonus Feats: The Epic Mystic Thurge gains a bonus feat every four levels after 10th.

Epic Mystic Thurge Bonus Feats: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Improved Combat Casting, Planar Turning, Epic Spells.