Arachnid adept
(PRESTIGE CLASS)

Humanoid arcane casters that are masters of arachnid beasts, they take on many spider abilities through their relationship with these vermin. Able to create webs and use deadly poison attacks, Arachnid Adepts can use a wide variety of strange abilities. Also masters of hiding from all but the eyes of true seeing, Arachnid Adepts can employ a wide variety of methods to exploit the weakness of their foes.
-Hit Die: d4
-Proficiencies: The Arachnid Adept gains no additional weapon or armor proficiencies.
-Skill Points: 2+Int Modifier
REQUIREMENTS:
Feats: Weapon Finesse
Arcane Spellcasting - Level 3 or Higher
Skills: Spellcraft 8
ABILITES:
Level 1: Spider Companion; Mild Poison Touch Attack
Level 2: Web; Hide In Plain Sight
Level 3: Dexterity +1; Moderate Poison Touch Attack
Level 4: Blinding Speed
Level 5: Exemplary Globe of Invulnerability; Severe Poison Touch Attack
Level 6: Dexterity +2
Level 7: Deadly Poison Touch Attack
Level 8: Exemplary Greater Stoneskin
Level 9: Dexterity +3; Fatal Poison Touch Attack
Level 10: Life Drain
The Arachnid Adept receives a mild poison touch attack at the 1st level, moderate at the 3rd, severe at the 5th, deadly at the 7th, and a fatal poison touch attack at the 9th. All poisons are spider venom ranging from Small-Colossal.
Mild Poison Touch Attack
Moderate Poison Touch Attack
Severe Poison Touch Attack
Deadly Poison Touch Attack
Fatal Poison Touch Attack
Spider Companion
The Arachnid Adept gains a spider companion that increases in power with each level in this class.
Exemplary Globe of Invulnerability
A version of Globe of Invulnerability that resists spells of the 6th level and lower.
Exemplary Greater Stoneskin
A version of Greater Stoneskin that gives 30/+8 damage reduction.
Life Drain
The Arachnid Adept gains the ability to use a powerful touch attack that siphons twelve points from each of the enemies abilities if they fail a will saving throw.
Epic Arachnid Adept
Upon reaching the epic levels, the Arachnid Adept gains the following per level bonuses:
Life Drain
Ability drain increases by +1 every five levels after the tenth.
Dexterity
The Arachnid Adept gains an additional +1 to Dexterity every five levels after the tenth.







