King of rats
(PRESTIGE CLASS)



A king of rats is contaminated by wererat lycanthropy but managed to control his metamorphoses, turning his curse into his strength. This wild might enables him to become a monster during the fights, immunized against non-magical weapons. The king of rats also develops an empathy with animals, in particular with other rats, enabling him to call them for help.

- Hit dice: d8
- Weapons and armours: those of the previous class
- Skill points: 4 + Int modifier

CONDITIONS:
Feats: Alertness, iron will
Skills: concentration 8

CHARACTERISTICS:
Level
1: polymorph (wererat), weapon proficiency (creature)
2: darkvision
3: trackless steps
4: nature sense
5: call of a rat
6: weapon focus (creature)
7: weremaster, improved critical (creature)
8: martial specialization (creature)
9: barbarian endurance
10: werelord

Epic king of rats
Hit dice: d8
Skill points: 4 + Int modifier

Polymorph (wererat)
Feat category: Class
Condition: King of rats level 1
Use: if selected
The kings of rats can polymorph himself in the hybrid wererat form.

Call of a rat
Feat category: Class
Condition: King of rats level 5
Use: automatical
One time per day, a king of rats can call a powerful rat to help him.

Weremaster
Feat category: Class
Condition: King of rats level 7
Use: automatical
The character become a weremaster. His hybrid form is stronger, more agile and thougher and his hits are more powerfull.

Werelord
Feat category: Class
Condition: King of rats level 10
Use: automatical
The character become a werelord. His hybrid form is stronger, more agile and thougher. His hits are more powerfull and he can use the spell "charm person or animal" at will.

Epic king of rats bonus feats:
Epic reflexes, Epic fortitude, Epic will, Epic thoughness, Great strength, Great dexterity, Great constitution, Epic dodge, Perfect health, Superior initiative, Blinding speed, Improved spell resistance.