Master of wolves
(PRESTIGE CLASS)



A master of wolves is contaminated by werewolf lycanthropy but managed to control his metamorphoses, turning his curse into his strength. This wild might enables him to become a monster during the fights, immunized against non-magical weapons. The master of wolves also develops an empathy with animals, in particular with other wolves, enabling him to call them for help.

- Hit dice: d8
- Weapons and armours: those of the previous class
- Skill points: 4 + Int modifier

CONDITIONS:
Feats: alterness, iron will
Skills: concentration 8

CHARACTERISTICS:
Level
1: polymorph (werewolf), weapon proficiency (creature)
2: darkvision
3: trackless steps
4: nature sense
5: call of a wolf
6: weapon focus (creature)
7: weremaster, improved critical (creature)
8: martial specialization (creature)
9: barbarian endurance
10: werelord

Polymorph (werewolf)
Feat category: Class
Condition: Master of wolves level 1
Use: if selected
The master of wolves can polymorph himself in the hybrid werewolf form.

Call of a wolves
Feat category: Class
Condition: Master of wolves level 5
Use: automatical
One time per day, a master of wolves can call a powerful wolf to help him.

Weremaster
Feat category: Class
Condition: master of wolves level 7
Use: automatical
The character become a weremaster. His hybrid form is stronger, more agile and thougher and his hits are more powerfull.

Werelord
Feat category: Class
Condition: master of wolves level 10
Use: automatical
The character become a werelord. His hybrid form is stronger, more agile and thougher. His hits are more powerfull and he can use the spell "charm person or animal" at will.

Epic master of wolves bonus feats:
Epic reflexes, Epic fortitude, Epic will, Epic thoughness, Great strength, Great dexterity, Great constitution, Epic dodge, Perfect health, Superior initiative, Blinding speed, Improved spell resistance.